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    LoL Champion Creations

    Zaffo
    Zaffo


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    Post  Zaffo Wed Feb 02, 2011 8:26 pm

    Hi guys,

    I've played DotA and then LoL for so many years I can't even count, but throughout the years I developed a hobby of creating new heroes for both games just for fun. Now I would like to start posting my new Champion ideas here for you guys to critique.

    Have ideas for new LoL Champs? Have any remakes of current Champs that you would like to discuss? Post them here!

    Zaffo
    Zaffo


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    Post  Zaffo Wed Feb 02, 2011 8:34 pm

    Here is one Champ that I created just now I would like to know what you guys think of it. I still need a name for him and note I did not put any numbers in yet because I am terrible at balancing, but i will add numbers in later.

    Melee, Physical DPS

    Passive: Wounding Strikes
    Desc: Each attack wounds the target, slowing move speed. Stacks 5 times.

    Q: Tearing Strike
    Desc: (Insert name here) strikes the target, dealing Physical Damage and reduces armor. If the target has 5 stacks of Wounding Strikes, deals 1.5x Physical Damage and causes the target to bleed, taking Physical Damage every sec. Lasts 5 sec.

    W: Windrun
    Desc: (Insert name here) moves at such a speed as to become invisible for a short duration. His next attack deals .5x bonus damage. Killing a champion with Windrun reduces its cooldown by 50%.

    E: Sweeping Strike
    Desc: (Insert name here) swings his sword in an arc in front of him, dealing dmg to all units hit. If any target with 5 stacks of Wounding strikes gets hit, he spins around dealing 50% of Sweeping Strikes damage to all units around him.

    R: Heartstrike
    Desc: (Insert name here) thrusts his sword straight into the target’s heart, dealing damage and bonus damage if the target has 5 stacks of Wounding Strikes. The target then bleeds for 5 sec, dealing physical damage over time.
    KaPow
    KaPow


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    Post  KaPow Wed Feb 02, 2011 8:54 pm

    he sounds a bit op lol
    Zaffo
    Zaffo


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    Post  Zaffo Wed Feb 02, 2011 10:34 pm

    Here is another Champion idea I came up with along with the last one I posted.

    Passive: After 5 spell casts, the next spell cast will deal AoE damage.

    Q: Lightning Spike
    Desc: Deals damage to the target. Each consecutive cast increases its damage by 5%. Stacks 5 times.

    - This will be a spammable skill that deals light damage, but gets more powerful with every cast. It has a very short cooldown (looking at a cooldown time similar to Vladimir’s Transfusion).

    W: Ethereal Phase
    Desc: Shifts into another dimension, becoming invisible and allows him to move faster. While in Ethereal Phase, all enemy units around are slowed and take a small amount of AoE damage. Lasts 3/4/5 sec

    - If your passive is active, you will deal AoE damage to all enemies around you, then the ones hit by the phase, will also deal the AoE damage from your passive.

    E: Paralyzing Grip
    Desc: Grabs and holds the target, sending electrical current into the target’s body, dealing damage over time. If the grip breaks within .5 sec, it nukes the target. Channeled. Lasts up to 2 sec.

    - This skill is a channeled DoT (melee range) and stuns the target for the duration. The longer you channel the skill, the longer the target is stunned, but if you are going for burst, use the skill, then cancel the channeling immediately by moving, casting another spell, etc. Also, each time the DoT ticks while your passive is active, it will deal AoE damage to enemies around the gripped target.

    R: Wrath of the Storm
    Desc: Gathers energy from the sky, calling down an enormous lighting blast at target location, dealing AoE damage to enemies in the area.

    -This skill is global and can be used in fog of war. 3 sec channel time. If passive is active, it will deal its initial AoE damage then each enemy target hit will deal AoE damage from the passive (same as Ethereal Phase).
    Reticulin
    Reticulin
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    Post  Reticulin Thu Feb 03, 2011 12:45 pm

    kenny such a creative mind =O
    Xume
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    Post  Xume Thu Feb 03, 2011 8:28 pm

    Martin the Master of Minions

    -ranged
    -mage

    passive - for every minion nearby, Martin receives reduction to cc by 3% for every minion

    Q - Minion Marines
    -lvl 1: summons up to 1 minion marine
    -lvl 2: buffs minion summon
    -lvl 3: summons up to 2 minion marines
    -lvl 4: buffs minion summon
    -lvl 5: summons up to 3 minion marines
    This is an instant cast skill with minion marines lasting up to 7 seconds.

    W - Focus Fire
    -All nearby minions focus on the targeted champion doing a very slight increase damage
    -If there are no minions around, 2 will automatically summon lasting up to 7 seconds

    E - Coffee Power
    -CUP SHAPE SKILL SHOT which heals and gives targeted minions an adrenaline rush with the power of coffee for 7 seconds

    R - Power Overwhelming
    -Martin gets angry and rages becoming a super uber minion with increased attack damage, life, armor, and magic resist and the ability to stun lasting 1 second once every 3 seconds.
    -This ability lasts for 10 seconds

    ----------------------------------------------------------

    Kenny the Tree Hugger

    -ranged
    -bruiser

    passive - Kenny likes to hide in trees and bushes and so he gains a 4/6/8/10% damage reduction while in it

    Q - Throw Poop
    -Kenny thows poop at target champion which causes a burning sensation reducing healing effects/lifesteal/lifevamp by 10/20/30/40/50% for 3 seconds

    W - Hide
    -Kenny summons a non-movable tree and hides in it while he throws poop at target champion.
    -Kenny gets 8/16/24/32/40% damage reduction while hiding in his tree
    -Lasts 3 seconds, can be canceled

    E - Brain Power
    -Summons a brain which follows lonely Kenny and keeps him company
    -Brain boosts Kenny's attack/ap/armor/magic resist
    -Brain lasts for 5 seconds before exploding from facepalms sending out brain juice to nearby enemy champions reducing their magic defense and armor by 20.

    R - A Bomb
    -Kenny gets annoyed and angry at his favorite A$#!@5, so he throws it upon his enemies to wreak havoc for 5 seconds before exploding and doing insane wtf damage


    Last edited by Xume on Fri Feb 04, 2011 12:26 am; edited 1 time in total
    Zaffo
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    Post  Zaffo Thu Feb 03, 2011 8:39 pm

    Trickster

    Ability: Master of Suprises
    Desc: After using an ability, the Trickster's next attack will do 1.5x bonus damage. (2x if attacking from behind).

    Skill 1: Optical Illusion
    Desc: Causes the target enemy Champion to see an illusion of him. (Clarification: Targeted Champion sees Trickster in the same spot as he was when he cast the spell but does not see the real one (stealthed to target). The illusion can be controlled by the summoner and does 25% damage and cannot cast spells.)


    Skill 2: Mind Rape
    Desc: infiltrates the target enemy Champion's mind and slowly destroys it from the inside. The target gets slower the longer the spell is channeled.

    Skill 3: Hallucination
    Desc: makes copies of himself to fool his enemies. Lasts 15 sec.

    Ultimate: Disguise
    Desc: disguises himself as a targeted Champion. When he attacks an enemy Champion, he deals 150% damage, if he attacks the Champion he is disguised as, he deals 200% damage. Attacking an enemy Champion will break the effect. (Clarification: He looks exactly like the targeted enemy champion and has the same stats and items, however he cannot cast any spells and he will not be revealed on the enemy’s minimap.)


    Last edited by Zaffo on Thu Feb 03, 2011 9:04 pm; edited 3 times in total
    Zaffo
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    Post  Zaffo Thu Feb 03, 2011 8:42 pm

    Magnus

    Ability: Electrostatic
    Desc: Magnus’s attacks build static onto his target, adding a Static Charge to them. Stacks 5 times. Lasts 10 sec

    Skill 1: Electron Spike
    Desc: Magnus gathers electrical energy and releases it at the target, dealing damage plus additional damage for each application of Electrostatic. This consumes the charges. If used on an ally, it applies 1 static charge to that target and increases its attack speed for 5 sec.

    Skill 2: Attract
    Desc: Magnus positively charges himself with electrical charge, pulling any units with Static Charge on them to him. Lasts 5 sec.

    Skill 3: Repel
    Desc: Magnus negatively charges himself with electrical charge, repelling any units with Static Charge on them and dealing magical damage


    Ultimate: EMP
    Desc: Magnus surges electrical charge to the targeted area and releases it, dealing damage and draining the mana of all units caught in its explosion radius. 2 sec cast time.



    Last edited by Zaffo on Thu Feb 03, 2011 8:57 pm; edited 2 times in total
    Zaffo
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    Post  Zaffo Thu Feb 03, 2011 8:47 pm

    Queen of Frost

    Ability: Chilling Touch
    Desc: Queen of Frost’s attacks slow the target’s movement and attack speeds by 15%

    Skill 1: Ice Spike
    Desc: Summons spikes of ice that burst out of the ground in a straight line dealing damage to targets hit by it and knocks them up

    Skill 2: Icy Path
    Desc: Freezes a path of ice in front of her, increasing her movement speed and reducing enemy movement speed while on the ice.

    Skill 3: Glacial Storm
    Desc: Icicles rain down on the targeted area, dealing damage to all enemy units caught in it

    Ultimate: Shattered Prison
    Desc: Encases the targeted enemy Champion in a prison of ice, making it unable to move or cast any spells for the duration. After 3 sec, the prison shatters, dealing damage to the target and all enemy units around it.
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    Post  P3wP3w Thu Feb 03, 2011 10:15 pm

    Arthas the Cat-Lion

    -Melee
    -Tank

    passive - Arthas deals annoying 1/2/3/5 magic damage to all nearby champions including allied champions

    Q - Doing Good?
    -Arthas asks out loud if he's doing good than explodes 5 seconds later dealing massive damage and then revives at where he blew up with half of the current hp

    W - Wanna Play a Game?
    - Arthas asks enemy champions if they want to play a game and taunts nearby champions to play a game with him.

    E - Magic 8 Ball
    - Arthas can choose between Martin the Master of Minions or Kenny the Tree Hugger to be summoned for 10 seconds.
    -They cannot utilize any of their skills just wack stuff.

    R - Baron Check
    - Arthas is allowed to teleport to any bush or the baron ring.
    - If Arthas chooses to check baron, he gains a bubble shield for 10 seconds protecting him from 800 damage





    Sarah the cute little girl

    -range
    -wtf carry

    passive - for every "hand" nearby, she gains 2 additional attack. That means every champion counts as 4 attack unless the champion has more than 2 hands like cho gath.

    Q - A
    Sarah spams A which powers her auto attack by 1/1.5/2/2.5/3, max 20 stacks

    W - Aloe
    Sarah puts on aloe vera which makes her smell good slowing nearby enemy champions.

    E - Anna
    Summons Anna to draw random pictures which comes to life and attacks target champion for 3 seconds

    R - Yogi
    Summons a Yogi bear that smites nearby minions and wacks nearby champions for 10 seconds
    Xume
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    Post  Xume Thu Feb 03, 2011 10:37 pm

    Brian the Brain

    -Melee
    -Bruiser

    passive - brain shield, his shield is exactly the same as mordekaiser

    Q - Facepalm
    -Brian facepalms himself doing 20/30/40/50/100 damage to himself and doing 40/60/80/100/200 damage to nearby enemy champions.
    -He gains some brain shield to 30% of damage dealt.

    W - Mic On
    -Brian leaves his mic on displaying annoying sounds to all nearby enemy champions' speakers (literally) while silencing them for 2 seconds and dealing some magical damage equal to his ap
    -He gains some brain shield to 30% of damage dealt.

    E - Herp Derp
    -Brian laughs at enemy champion saying he is smarter n more awesome than they are weakening the target's morale lowering armor and magic resist by 20 and taunting the enemy for 1.5 seconds
    -He gains some brain shield to 30% of damage taken.

    R - Infinite Knowledge
    -Brian becomes all bright and shiny gaining wtf buff allowing him to tank massive wtf damage

    ----------------------------------------------------------------

    Joe the Boss

    -melee
    -bruiser

    passive - as Joe rages, he gains 3 attack damage per rage
    -just like renekton, Joe has a rage bar but it is produced from enemies poking at him instead

    Q - Make it Rain
    -Joe makes it rain lots of money at targeted area with a radius of 5

    W - Creation
    -Grows his tree houses to block off enemies while Kenny pops into his tree house throwing poop

    E - Georgia
    -Joe sells the targeted enemy champion about living in Georgia which taunts the enemy champion into following Joe to Georgia for 3 seconds.

    R - Party
    -Joe invites all his friends to his house and throws a party healing nearby allied champions but they cannot attack since they are dancing as well for 2 seconds (stun).
    -All nearby enemy champions get intrigued and joins in the party for 2 seconds (stun) and then have a hang over 2 seconds later being unable to cast any skills (silence).


    Last edited by Xume on Fri Feb 04, 2011 5:50 am; edited 1 time in total
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    Arthus25


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    Post  Arthus25 Fri Feb 04, 2011 5:45 am

    TEEhEE


    Last edited by Arthus25 on Sat Feb 05, 2011 7:49 pm; edited 1 time in total
    Zaffo
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    Post  Zaffo Fri Feb 04, 2011 5:33 pm

    I really wanted a female tank in LoL, but I've noticed that RIOT likes to portray females as squishy casters, support or DPS. So, I have created a different kind of tank that uses spells and bubbles to tank. Also, because of her skills, she can also be a support, but her main role is tank.

    (Name)
    Shield of Ionia

    Story Summary: She is of Ionian Royalty. During the wars between Ionia and Noxus, she was escorted to Demacia for protection. There, she learned the ways of the light and applied her newfound skills to her own Ionian ones. Now she wants to join the League to return the kindness of the Demacians and lead her allies to fight against Noxus.

    Tank, Support, Caster

    Passive: Guard’s Retribution
    Desc: Whenever (name) gets hit by an attack or spell while one of her skills is active on her, she deals Magic Damage to the attacker. 3 sec CD.

    Q: Light’s Resolve
    Desc: Deals damage to the target and taunts it. 10 sec CD

    W: Heaven’s Guard
    Desc: Shields target ally Champion, giving the next damaging attack or spell used by an enemy Champion to heal the target. 15 sec cd.

    E: Heart of Ionia
    Desc: Passive: Reduces magic damage dealt to her. Active: Instantly heals herself and increases her armor and magic resist for 3 sec. Can only be activated after being hit by a spell. 30 sec cd.

    R: Savior’s Barrier
    Desc: Summons a bubble shield to cover the area around her, reducing damage dealt to allied Champions and redirects an amount of damage taken by allied Champions to herself as long as they remain inside the barrier. 200 sec CD.

    Items: Merc Treads, Aegis, Thornmail, Spirit Visage, GA, Zhonya’s Hourglass
    NATkims
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    Post  NATkims Fri Feb 04, 2011 8:42 pm

    Ken, The Idle One Hit Wonder

    Passive: Ken gains 1 idle pt for every 5 seconds of inactivity. Max 50 idle pts. In addition, for every idle pt, Ken gains +.1% exp.

    Idle Income (Q):

    Passive:
    Lvl 1: Ken gains 1 gold/5sec
    Lvl 2: Ken gains 2 gold/5sec
    Lvl 3: Ken gains 3 gold/5sec
    Lvl 4: Ken gains 4 gold/5sec
    Lvl 5: Ken gains 5 gold/5sec
    This effect ONLY works if ken is idle.

    Active: No cost
    Ken gains 2/4/6/8/10 idle pts

    Txt msg (W): Cost 10 idle pts
    Ken spam txts all enemy champions for 2 seconds causing them to be unable to take any course of action. During this time, Ken cannot move since he's txting and automatically gains 4/8/12/16/20 idle pts.

    Im back guys lets own (E): Cost 50/49/48/47/30 idle pts
    Instantly casts a fragile bubble to all nearby allied champions protecting them from 1 hit, in addition, all allied champions with this bubble gains 200% dmg upon next attack with true damage. The bubble breaks upon any impact and the additional 200% boost is gone.

    Idle Destruction (R): Cost 20 idle pts
    Ken channels a super laser. In comparison to Lux, Kens laser is 2/3 longer and 2x wider and takes 1 second to cast. 400/600/800

    Hey Ken, stop texting and help us out here already!

    -Brain
    -------------------------------------------------------

    Law, The Sad One

    Passive: Law rages upon every death as Law gains a 2 stacks per death. Each stack gives Law 10 ad & ap. Law loses 1 stack for every kill and 1/4 stack for every assist. There is no maximum cap on stacks. Stacks are only gained by feeding enemy champion. If Law is killed by anything but a champion, he loses ALL stacks.

    Lookit Me I'm Burning (Q): Toggle
    Law gets caught on fire and runs around, as this happens, all nearby enemy champions can't help but stare at Law and laugh. Enemy champions cannot move for 1 second (only upon cast) and takes 50mgdmg/sec draining 50/45/40/35/30 Health/sec.

    Law Wants Kills Not Deaths (W): 5/10/15/20/25% health
    Upon activation, Law gains an additional 2x more death stacks for 10 seconds.

    1v5 Don't Bother Me (E): No Cost
    Law challenges 1/2/3/4/5 nearby enemy champions to a duel. Enemy champions can only attack and injure Law at this time and all allied champions cannot damage enemy champions. Lasts until Law dies or Law is out of range.

    Law Mad Martin Malphite (R): Law instantly transforms into Mordekaiser gaining all of his abilities and summons Malphite on target location. Malphite is capable of casting all of his abilities and vanishes when killed or when Law is killed.

    "I have never met another who desires death"
    -Natkims
    -------------------------------------------------------

    Brain, The Uncontrolled Bowel...w/ a Brain? O.o

    Passive: If Brain sits in the bush for 10 seconds without moving, he poops out super dung. Super dung gives vision w/ .25 radius of a ward, deals dot to enemy champions stepping on it, and gives them 1 mark of dung. Mark of dungs lasts until champion dies or when champion returns to base.

    I Needa Poop (Q):
    Brain takes a dump anywhere he wishes. Enemies who step on the dump is busy cleaning their shoes for 2 seconds.

    Insane Laughter (W):
    Brain insanely laughs and enters a frenzy giving him additional ap/ad/as/ms for 2/4/6/8/10 sec.

    I See YOU (E):
    Upon activation, all enemy champions with a mark of dung can be seen. At the sacrifice of a mark of dung, All enemy champions with a mark of dung takes the damage of Brains ap.

    You Jerk (R): Brian (oops) rages as enemy champions with an oracle or banshees destroys his poops. All dung respawns where they were destroyed and has a magnetic field which pulls enemy champions in range into the dung.

    "WTF stop shitting in our jungle! It stinks!"
    -NATkims
    -------------------------------------------------------

    Kenny, The Ditched Tank

    Passive: .5% armor goes into magic resist and .5% magic resist goes into armor.

    Lonesome combat (Q):
    Kenny can only activate this ability if he is alone. Kenny deals no damage but gains 2x more armor and magic resist. This ability ends when he returns to base or an allied champion decides to screw him over by walking nearby or Kenny deactivates it.

    Oh Kenny Oh YEAAAAA (W):
    Kenny summons the tree Reticulin and dances with him. Upon seeing this blinding and disturbing image, all enemy champions nearby are blinded.

    Screwed Kenny (E):
    Kenny immediately drops to 10hp taking no damage from any spells. Only auto attacks can hurt Kenny; however, every and any auto attack only deals 1 damage. During this time, Kenny reflects 100% of enemy champions auto attacks with peircing true damage. This effect stacks with lonesome combat.

    Charge! (R): Kenny teleports to an enemy champion in sight causing them to be stunned. As Kenny arrives, he taunts all enemy champions nearby. 2 second channel.

    "Everyone sits back as they watch Kenny trying to run for dear life on his own as his allies are safely next to a turret."


    Last edited by NATkims on Sat Feb 05, 2011 4:23 am; edited 1 time in total
    XHound87
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    Post  XHound87 Sat Feb 05, 2011 12:53 am

    I'm afraid of what people would make me into. Hopefully something having to do with my badassery with Nasus or somesuch. lol.

    Here's a champ for you:

    Senneth the Null-Shield Sentinel

    Passive: Null Sentinel Stance: Senneth gains armor and magic resist proportional to the current amount of mana he has currently (3% for armor and 2% for magic resist).

    Q: Anti-Magic Burst: Senneth unleashes a blast of anti magic, dealing 50/75/100/125/150(.2ap) magic damage to any caught in the blast and silences all targets for 1/1.25/1.5/1.75/2 seconds.

    W: Null Shield: (Passive) Whenever Senneth is hit by an enemy spell or ability, he gains 1/2/3/4/5% of his total mana back.
    (Active) Senneth casts a barrier around himself or an ally which blocks 50/80/120/170/230(.1ap+1% of targets current mana) damage.

    E: Mana Burn: (Passive) Whenever Senneth physically attacks a champion, that champion loses 5/10/15/20/25 mana and takes the amount lost in magic damage. If the target is a non-mana using champion or a creep, they take 5/10/15/20/25 additional true damage.

    R: Draining Vortex: Senneth unleashes a devastating vortex of raw negative energy, taunting any hit for 1.5 seconds, draining them of 10/20/30%(+.025ap) of their total mana, dealing magic damage equal to 50% of the mana drained. Senneth gains mana equal to the magic damage dealt and immediately casts Null Shield on himself.
    NATkims
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    Post  NATkims Sat Feb 05, 2011 5:03 am

    Omega, The Shields Fury

    Spiked Shield
    Passive: Omega reflects 30% physical damage to enemy champions.

    Dual Shield Smash (Q): Omega uses his dual shields and smashes his opponent damaging them and leaving them stunned for 2 seconds.

    Shield Charge (W): Omega dashes at location shoving enemies out of his way leaving a trail of destruction. All enemy champions shoved in this manner is shoved sideways from impact and is slowed by 30% for 2 seconds.

    Shield Sword (E): Omega can merge his shields creating a huge sword. With every swing Omega deals aoe damage. This effect lasts for 6 seconds.

    Omega (R): Out of his pride he named his final and ultimate skill from his own name. He takes both of his shields and combines them into a huge gate. As the gate charges and channels for 3 seconds, Omega is unable to move. Once the charge finishes, a laser is unleashed for 5 seconds. All enemy champions and minions in this range of fire takes 400 damage per second within the laser. After the blast, Omega has been weakened greatly causing him unable to move for 1 minute. The range of this fearsome laser is as wide as a lane and is as long as the first inner turret to the other teams inner turret.

    "My greatest pride lies within my 2 shields which can never be shattered. Try it...I dare you. (The shields are so large, they even rival the size of the mighty Cho'gath at maximum stacks. Truly no other champions are capable of wielding such weapons, other than Omega himself)"
    -Omega
    Zaffo
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    Post  Zaffo Sat Feb 05, 2011 5:49 am

    Volcanus
    The Searing Shard

    Tank, Caster, Melee

    Story: As a shard of the Monolith, Volcanus strived to protect the Monolith from anything that would threaten to harm it. However, his days of guarding the sacred stone came to an end. Like his fellow shard, Malphite, he too was summoned through a dimensional rift to Runeterra, but the ones who summoned him scarred his body forever. They threw Volcanus into a cauldron of burning lava, melting through the seams of his entire body. He then gathered his strength and leaped out of the cauldron and destroyed the entire facility he was held in. Now he bursts into the League with only one goal, to kill anyone who gets in his way.

    Passive: Magma Shield
    Desc: Volcanus’s body is covered in boiling hot lava, burning any enemy around him. If he takes a certain amount of damage, the lava cools down, stopping it from dealing damage. If he does not take any damage for 5 sec, the shield regenerates.

    Q – Lava Spew
    Desc: Volcanus regurgitates lava from his mouth, sending a lava flow forward, burning all enemies that step on it.
    -Cone effect, slowly spreads outward from the caster in a cone shape.

    W – Reckless Leap
    Desc: Volcanus leaps into the air and lands at target location, dealing magic damage to all enemies in the area, and slowing their movespeed.

    E – Molten Fists
    Desc: Passive: Volcanus deals additional magic damage to enemies he attacks. Active: Volcanus charges up for a uppercut, causing his next attack to deal magic damage and knock the target up.

    R – Volcanic Catastrophe
    Desc: Volcanus smashes the ground, creating fissures in the ground around him, dealing magic damage and slowing any enemies that get hit. After 2 seconds, boiling lava bursts out of the cracks, dealing a large amount of magic damage to any enemy hit.
    NATkims
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    Post  NATkims Sat Feb 05, 2011 5:51 am

    Thats it....bring it kenny ill invent more champs than you Razz
    Zaffo
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    Post  Zaffo Sat Feb 05, 2011 9:16 pm

    Ok but your champs need to be real ones not funny OP 1s =P
    NATkims
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    Post  NATkims Sat Feb 05, 2011 9:29 pm

    pshhhh i made 1 atm i have several more ideas...and i add quotes Very Happy!!! but i dont like stories w/ them :X...everything starts out op first!!! its the balancing that makes it slightly more fair $_$
    Zaffo
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    Post  Zaffo Sat Feb 05, 2011 9:34 pm

    Land Shark!
    Passive: Vicious Opening
    Desc: Land Shark’s first attack deals bonus damage. This skill refreshes on the enemy if they go into the fog of war, die, or after 10 sec of not attacking that target.

    Q – Terror Bite
    Desc: Land Shark opens its massive jaw and bites the target, dealing physical damage and reduces armor.

    W – Dive
    Desc: Land Shark dives under the ground, becoming untargetable (unless seen by oracles, wards or other similar effects).
    - He can still be seen on the screen (it will just be his fin sticking out of the ground) but he can’t be seen on the minimap.

    E- Killing Intent
    Desc: Passive: Whenever Land Shark attacks, he lunges forward. Active: Increases his movespeed and attack speed for a short time.

    R – Prey
    Desc: Land Shark locks onto an enemy Champion and rushes toward it at great speed. When he gets to his target he deals a large amount of Physical Damage to it, and stuns it.
    - He gets a huge increase in movespeed while he charges at the target and avoids all collision. He can lock into any enemy Champion that he has vision of on the map.
    Zaffo
    Zaffo


    Posts : 46
    Join date : 2011-01-21

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    Post  Zaffo Mon Feb 07, 2011 6:50 pm

    Iggnauz
    Collector of the Dead

    Story: As a necromancer of Zaun, he aided many professors of Noxus and served in countless battles against Demacia. Using his necromantic powers, he created unstoppable armies of the dead and changed the tides of battle. In one of these battles, fellow Noxian soldier, Urgot, ripped through the Demacian forces, though, destroying his own body in the process. Igganauz was inspired by Urgot’s bravery and strength. After Garen, the Might of Demacia sliced Urgot into two, Iggauz tried as hard as he could to raise him to get his revenge on Garen, but he wouldn’t come back. In panic, he took Urgot’s remains back to Bleak Academy and worked with his fellow necromancers to try to put Urgot back together, but it was no use. Just as Iggnauz was about to break down, Professor Stanwick Pididly came up with a plan to return Urgot back to the Fields of Justice. After Urgot’s resurrection, Iggnauz decided to join Urgot in the fight against Demacia.

    Passive: Stockpile
    Desc: Every time Iggnauz kills a minion, he stores 1 corpse. Every time he kills a Champion, he stores 2 corpses and 1 corpse for assist. Max of 10 corpses stockpiled.

    Q – Corpse Toss
    Desc: Throws a corpse at target location. If it hits an enemy, it deals Magic damage. Corpses last 30 sec.

    W – Explode Corpse
    Desc: Causes target corpse (aimed using your cursor like Urgot’s Q) to explode, dealing Magic damage to enemies around it.

    E – Consume Corpse
    Desc: Eats a stockpiled corpse, healing Iggnauz.

    R – Mass Conjuring
    Desc: Passive: Allows all of Iggnauz's spells to use all corpses. Active: Summons undead minions from all corpses in the area that are uncontrollable and attack his enemies. Lasts 5 sec.

    “His endeavors were quite impressive and I am grateful for all the support he gave me in my fight against the Demacian forces. But do not underestimate the powers of Zaun’s necromancers.”
    -Urgot

    Recommended Items: Doran's Ring, Sorcerer's Shoes, Archangel's Staff, Frozen Heart, Spirit Visage, Rabadon's Deathcap


    Last edited by Zaffo on Mon Feb 07, 2011 8:23 pm; edited 2 times in total
    Zaffo
    Zaffo


    Posts : 46
    Join date : 2011-01-21

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    Post  Zaffo Mon Feb 07, 2011 7:40 pm

    Terea
    Voice of the Heavens

    Story: As a child, Terea was very lively and loved singing. One day, while Terea was walking around, she heard Sona, the Maven of Strings, playing her lovely instrument so expertly and fell in love with the songs that she played. Terea walked up to Sona and applauded for her and told her that her music was beautiful. After Terea found out Sona was mute, a great sadness fell upon her, but then she started to sing a beautiful song in the same melody as the song Sona had played before Terea approached her. The etwah showed hostility toward Terea at first, but after she started to sing it calmed down. After hearing Terea’s voice, Sona began to play her etwah without hesitation and the music filled the room. They became friends, but Terea felt something suspicious about Sona’s instrument. She snuck into one of her concerts and discovered that the audience fell under the command of the etwah. Terea was horrified by what she saw and wanted to find a way to help Sona from this murderous instrument. She thus joined the League to save her friend from the very instrument that lured her to Sona.

    Passive: Voice of Serenity
    Desc: After casting 3 spells, her next spell cast has its cooldown reduced by 5 sec.

    Q – Scream of Sorrow
    Desc: Terea screams, dealing damage to enemies in a cone and reduces their armor and magic resist slightly.

    W – Melody of Invigoration
    Desc: Passive: Terea’s songs increase the morale of her allies, increasing their health and mana regeneration. Active: Greatly increases health and mana regeneration of all allies around her (more than the passive).

    E – Voice of Freedom
    Desc: Terea sings in a direction, lowering the duration of all crowd control effects on allies hit.

    R – Heavenly Song
    Desc: Terea sings at the top of her lungs, sending pulses of sound around her, greatly healing allies, and damaging enemies. Channeled.

    "Her voice is beautiful and soothing, and her fiery determination makes her strong." -Sona (in a letter)

    Recommended Items: Doran's Ring, Sorcerer's Shoes, Rod of Ages, Archangel's Staff, Guinsoo's Rageblade, Rabadon's Deathcap.
    NATkims
    NATkims


    Posts : 11
    Join date : 2011-01-25

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    Post  NATkims Tue Feb 08, 2011 7:01 am

    Range
    Richie, The Wealthy

    Connections
    Passive: Richie gets a 25% discount w/ the shopkeeper

    Wealth is a Blast (Q):
    Passive: For every 50 gold, Richie gets 1 ad. Every auto attack Richie attempts will automatically use 1 gold. In addition, due to his companies doing well, he is awarded 1/2/3/4/5 gold per 3 sec.

    Bribery (W): Cost 20/30/35/40/45 gold per minion
    Richie is allowed to bribe any minions nearby and immediately gains control of them as pets. Richie gains all ad from minions.

    Transfer (E): Cost 10% of gold
    Richie is allowed to give 1 item that he owns to allied champion. The item transfer is from the 6th slot of Richie's to allies opened slot. The item vanishes if the champion has no room.

    Bodyguards (R): Cost 100 gold
    Richie summons 1/2/3 bodyguards. The bodyguards automatically have equivalent stats to that of Richie. They only die when Richie dies or if they are kill

    "Everything is obtained with money itself."

    -Richie
    Reticulin
    Reticulin
    Admin


    Posts : 24
    Join date : 2011-01-21
    Age : 36
    Location : Georgia

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    Post  Reticulin Tue Feb 08, 2011 2:21 pm

    richie is ooober OP

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