Hellscythe
Soul Hunter
Stats: Melee, DPS, Assassin
Wields a two hand scythe
Concept ArtStory (summary):
Weedle Sevetwheth was a mere peasant living in Zaun. One day, his hometown was raided. The raiders killed his entire family and burned the town to ashes. In fear, he ran to a secluded graveyard on the outskirts of the town where the raiders would not find him. There, he discovered a scythe, Hellscythe, which coursed with dark magic. Sensing the fear and anger in his heart, Hellscythe rose from the ground, floated into his arms, and said "Do you seek vengeance upon those who killed the ones you love? Then I shall give you power beyond your wildest imaginations, but under one condition. Your soul will be forever bound with me and your body shall be replaced with souls of the fallen". Weedle agreed and the scythe took away his soul and his physical body. Now renamed Hellscythe, he joins the League to harvest the souls of his enemies and seek his revenge.
Passive: Killing an enemy harvests its soul, giving him Soul Counters. He gains 3 counters for killing a minion, and 5 counters for killing a Champion (Caps at 15 (from levels 1-6), 30 (from levels 7-12), 45 (from levels 13-18)). If he dies loses half his counters rounded up.
Q: Soul Swipe
Desc: His next attack cleaves, dealing damage equal to his AD to the target, and dealing AD plus bonus damage to a nearby enemy with the lowest health. If it only hits 1 target, it deals bonus damage. Soul Counters give additional bonus damage equal to the number of counters.
-Low CD (Nasus’s Q CD) about 4 sec at lvl 5.
-Low Mana Cost
W: Mark for Dead
Desc: Marks the target, dealing physical damage and marks them, giving sight for 6 sec. Cast again to detonate the mark to deal magic damage. It deals more damage the earlier the mark is detonated. Detonating the mark will cause you to lose vision of the target. Soul Counters increase the range of vision. At 0 counters you just see that target and anyone standing right on top of it. At max counters he gains vision of an area around the target (1/2 the range of a ward).
E: Hemorrhage
Desc: Slices the target enemy, dealing physical damage and applies a debuff that causes the target to bleed, dealing physical damage over time and slows the target.
The bleed deals more damage upfront and diminishes every second, and the slow slows more upfront and diminishes every second. Soul Counters increase the duration of the slow by 2 sec for every 15 counters.
R: Haunt
Desc: Hides inside the body of any unit, becoming stealthed and untargetable (but still gets hit by AoE) He is allowed to activate the spell again to come out of the host, dealing magic damage 100 / 200 / 300 (+ .5% of AP) to enemies around him and slowing the host if it is an enemy. If the host is an ally, it grants it additional movespeed. When he reappears, he deals bonus damage equal to 3x the amount of his Soul Counters and gains 5/10/15 counters.
Recommended Items: Wriggle's Lantern, Mercury Treads, Trinity Force, Guinsoo's Rageblade, Bloodthirster, Hextech Gunblade
Thanks to Brian (Schize) for helping me with this Champion
I need to add numbers to some of his skills which I will do later when I have time.
Any suggestions will be appreciated.